Monday, 11 June 2007

Post-Easter Update

Hey all,
well its been a long time since the last update, but a lot has been done. at the moment we are looking at developing the 3YP for two possible engines, either one based on the UT2007 engine, or possibly a game derived from the Crysis Cryengine 2 platform.

Aside from that, we really have just been re-analysing the current project aims and just trying to figure out how to managa all design and project elements. We have been able to break it down into 8 main project aims, as shown below:


  1. Develop two races with independent design and artistic styling, varied weapons and ships.

  1. Develop ‘Grapple Guns’ to jump ship to ship

  1. Develop either static or moving capital ships.

  1. Develop ‘dynamic damage’ system where internal systems and external components both can be destroyed.

  1. Develop game type where destruction of opponents craft causes victory for other side

  1. Realistic gravity simulation, Zero-G combat and dynamics when in space, and gravity inside ship

  1. Ship defences internally mounted to hinder enemy progress.

  1. Battle Jump’. Capability that allows a ‘commander elected player ‘ to jump the ship to any location in the three dimensional battlespace.

Anyway, over the next few weeks, there should be an increase in activity as we start developing more and more relevant concept art and lore to this section, so stay tuned for updates!

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