One aspect in particular that i was looking for was that although this is space and shipboard combat, i wanted to introduce some classic fps style enviroments into the game. i think this could be possible by having a 'habitation/vegitation' deck responsible for the algae and oxygen production aboard the ship. however, to make it more challenging, this area has been left to grow free of restrain for more than 15 years while the crew have been in stasis. therefore, the carefully controlled enviroment is now filled with vast sprawling arrays of vines and thick vegitation. as one of the external access points is mounted on the semi translucent domed roof of the habitation module, players will be able to enter the ship through this airlock and descend down through the canopy to the 'jungle' floor below.
This design element can be implemented utilisng any of the proposed engines, but would be much more appealing if developed with the Cryengine II, as example scenery and enviroments from Crysis show that jungle enviroments are of amazing quality.
Signing out,
Oli
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