Saturday, 24 November 2007





AOM Core combat troop suit concepts.

Powered exoskeletal armor and zero-g support suits.

Friday, 23 November 2007

Core Room - In Engine shots






just got the basic meshes for the core room into the game engine. some flipping seems to have happened to some of the meshes, but im sure i can solve that pretty easily. anyway, enjoy!

Thursday, 22 November 2007

AOM Character designs



Ok, just a few concept sketches for the AOM characters. originally i was looking at some kind of combat armour in a similar vein to that worn by characters like the Master Chief in the Halo series, however, looking at the idea again i have decided to go with a slightly different design. Rather than players wearing the suits like any other peice of clothing, these EndoSuits are much more advanced. players are custom fitted with these heavy duty powered combat suits, which use powered servos for articulation. the end result is a oversized battlehardy suit with elongated arms, and no visible head component.

Monday, 12 November 2007

quick update with a misian Character design.

Thursday, 8 November 2007

Misian Ship Design


Just a quick post of the conceptual 3d model of the Misian Captial ship 'Megalith' that ricks working on. final model may well be a new mesh as some extensive redesigns to the hangar engines,and scaling issues are being delt with.

Wednesday, 7 November 2007

Project Update (07/11/07)

WE'RE BACK!



Hey all,
well over the last couple of months a lot of work has been done on the physical side of the project. with the release of Crysis SP Demo, and the Sandbox2 editor along with it, we have been able to start importing assets into the engine and seeing how they work.

At this point we have been able to get basic meshes of both capital ships into a zero gravity enviroment. more info and pictures to follow.





This particular pic shows the modeled capships within the cryengine2 editor :)

Monday, 10 September 2007

quick image dump

just a simple core concept made using 4 pieces of paper 3 cocktail sticks a rubber and a ball of blu-tacA new design for the Misian ship (doesn't show new engines yet tho)

Wednesday, 11 July 2007

I been mapping

I have indeed been mappingout the Misian Solar System:

Tuesday, 3 July 2007

Powered Suit Gauntlet


Just a quick sketch for the Terran players within 3yp. this sketch focuses on the AAI-5 Armoured Suit Gauntlet.
In game, this will be the human players primary melee weapon. due to the sheer strength of the powered suits, a well aimed punch would incapacitate or even kill most infantry, but to ensure maximum effectiveness, three tungsten rods penetrate from the main fist area, sending a current of several kilovolts through the powered suit fist, isolated at the wrist. hitting any vehicle or infantry with this now guarntees severe damadge, making the AAI-5 a formidable last resort weapon.



Gameplay wise, this is designed for close quarters and last resort combat. because of this, and the nature of the weapon itself, there is no expendable ammunition to worry about, only a 3-5 second wait between use while the capacitors within the gauntlet recharge ready to deliver voltage yet again.



Side note - as im no longer working during most of the week, i should be able to put even more input into the 3yp project!

waaa




Few concepts here of the ranking system of the Misians, vorpal core and also some detailed sketches of the mechanic outfit.

Wednesday, 27 June 2007

Quick news update

hey,
Not much to really update, but thought i would mention that the 3YP is going to be submitted to the BCS (British Computing Society). BCS is the leading professional body for those working in IT. We have over 60,000 members in more than 100 countries and are the qualifying body for Chartered IT Professionals (CITP).

A newly launched games portal for the BCS has just been launched, and im planning to submit the 3yp project to them for an article submission. not only should this get us some extra interest and prehaps sponsorship?, but with a huge number of viewers and members, should be a great way of publicising the project.


Oli.

Sunday, 24 June 2007

Image Update

Hey, just here to add some more sketches:








Wednesday, 20 June 2007

Misian Design

Hey, I've been making various sketches for interiors of the Misian ship and also for certain areas of the Misians home Asteroid Belt. Above is just a taster of what the captains quarters might look like. There's various differences in the designs of the Misian technology and culture because of their different history. For one water isn't as abundant on the the Misian home, this means that there has never been any concern for damp (unlike on earth in times past when beds had to be raised of the floor in order to keep it dry) and as such all beds and seating are at floor level sunken into the ground. Another part of history that is different is the fact that since electricity was discovered and used before the any sort of engine was made the technology tends to more dependant on it rather that through use of fossil fuels.
This lore and much other lore is still being created while each sketch of the ship is made.
Will post some of the other sketches and explainations later.

Friday, 15 June 2007

any news is better than no news!

erm.......... welll, works been developing on the 3yp pretty fast, and ive really started to document all the design aspects that we want to incorporate.

One aspect in particular that i was looking for was that although this is space and shipboard combat, i wanted to introduce some classic fps style enviroments into the game. i think this could be possible by having a 'habitation/vegitation' deck responsible for the algae and oxygen production aboard the ship. however, to make it more challenging, this area has been left to grow free of restrain for more than 15 years while the crew have been in stasis. therefore, the carefully controlled enviroment is now filled with vast sprawling arrays of vines and thick vegitation. as one of the external access points is mounted on the semi translucent domed roof of the habitation module, players will be able to enter the ship through this airlock and descend down through the canopy to the 'jungle' floor below.

This design element can be implemented utilisng any of the proposed engines, but would be much more appealing if developed with the Cryengine II, as example scenery and enviroments from Crysis show that jungle enviroments are of amazing quality.


Signing out,
Oli

Monday, 11 June 2007

Post-Easter Update

Hey all,
well its been a long time since the last update, but a lot has been done. at the moment we are looking at developing the 3YP for two possible engines, either one based on the UT2007 engine, or possibly a game derived from the Crysis Cryengine 2 platform.

Aside from that, we really have just been re-analysing the current project aims and just trying to figure out how to managa all design and project elements. We have been able to break it down into 8 main project aims, as shown below:


  1. Develop two races with independent design and artistic styling, varied weapons and ships.

  1. Develop ‘Grapple Guns’ to jump ship to ship

  1. Develop either static or moving capital ships.

  1. Develop ‘dynamic damage’ system where internal systems and external components both can be destroyed.

  1. Develop game type where destruction of opponents craft causes victory for other side

  1. Realistic gravity simulation, Zero-G combat and dynamics when in space, and gravity inside ship

  1. Ship defences internally mounted to hinder enemy progress.

  1. Battle Jump’. Capability that allows a ‘commander elected player ‘ to jump the ship to any location in the three dimensional battlespace.

Anyway, over the next few weeks, there should be an increase in activity as we start developing more and more relevant concept art and lore to this section, so stay tuned for updates!

Monday, 26 February 2007

Character Body Armour Concept


Hey guys small update, just a concept for the characters suits. the body itself is probably going to change, more bulky and beefy, but the helmets pretty much a semi final design. anyway, enough chat, heres a pic.

Saturday, 24 February 2007

Ship Concept Overpaint


kinda improving on the original concept model i created, heres a basic overpaint showing my envisaged color sheme. kinda thinking a dark base coat with dull red/ochre beaten hull panels. will start posting some of the weapon and character designs in the next few days, as ive kinda finalised the design of the body armor.

Sukhoi.

Friday, 23 February 2007

Hey, me again just loading up a new image of what my races clothes might look like as well as what their eye shape is.

Wednesday, 21 February 2007




Yo, I'm the other member of this joint games design project, I'll be making the alien race called the Misians and also their ship which is still in the late conceptual drawing stage.

3YP - Whats it all about?


This blog is just a temporary placeholder till either we get a new site, or i can actually be arsed to make something more pretty. here your going to see the development of concepts and work for the 3YP project, the Joint 3rd Year Project i am currently undertaking in my Games Design course.

Enough of the chat, heres some pretty pictures. first one is a prototype model (still a work in progress) of what the player one (human) players will pilot, the frigate.